Show simple item record

dc.contributor.authorPanjiyev Samijon
dc.date.accessioned2025-08-06T07:51:38Z
dc.date.available2025-08-06T07:51:38Z
dc.date.issued2019-12-12
dc.identifier.citationhttps://www.idpublications.org/wp-content/uploads/2019/12/Full-Paper-THE-DIDACTIC-POTENTIAL-OF-VIRTUAL-REALITY-TECHNOLOGIES.pdfen_US
dc.identifier.issn2056-5852
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/184
dc.descriptionAt the current stage, virtual reality technologies increasingly used in education. Virtual reality systems designed for learning are a stage in the development of educational and teaching tools. They differ from educational software, which became widely used in educational institutions at the end of the 20th century, in the presence of three-dimensional display of computergenerated video information, significantly higher software and algorithmic software, better computer technology and the use of a number of new information subsystems (tactile sensation, speech subsystems communication, etc.).en_US
dc.description.abstractThe importance for education in our society is growing day by day. The education and production system is becoming a part of society. The problem of providing educational institutions with methodological tools is of great relevance and importance in the learning process. This article emphasizes the importance of higher education in the education system, that at the present stage, virtual reality technologies used increasingly in education, and about ways to manage students' learning activities: open or closed control. There are a number of prerequisites for the active use of virtual reality technologies in education. Depending on the specifics of a specific problem, various types of interactivity and immersion levels used in virtual reality systems. Volumetric visual information in virtual reality systems implemented with various means of three-dimensional computer graphics. The modern progress of computer technology allows you to create very realistic virtual environments that make it possible effectively immerse yourself in volumetric virtual reality. The degree of immersion of a person in virtual space substantially depends on the level of organization of the interface in the virtual reality system. The modern progress of computer technology allows you to create very realistic virtual environments that make it possible effectively immerse yourself in volumetric virtual reality. The didactic potential of virtual reality technologies can be described both through the didactic properties and through the didactic functions of these technologies. From the point of view of pedagogy, such influences form the ability to analyze, synthesize, abstract and generalize, “spatial vision” (vision of the image depth), contribute to the development of a tendency to holistic perception. Virtual reality technologies have the same didactic functions as computer technologies, because they have a common didactic property - interactivity. Today, modern educational institutions should prepare personnel for life in the information society, in which the main products of production are professionalism, knowledge and information.en_US
dc.language.isoenen_US
dc.publisherEuropean Journal of Research and Reflection in Educational Sciencesen_US
dc.relation.ispartofseriesVol. 7;7
dc.subjectpedagogical technology, professional activity, scientific and practical problems, new technologies, educational technologies, interuniversity cooperation, virtual reality technologies, types of interactivity, virtual reality systems, virtual discourse, three-dimensional virtual environment, didactic potential of virtual reality technologies, spatial vision, reactive virtual reality.en_US
dc.titleTHE DIDACTIC POTENTIAL OF VIRTUAL REALITY TECHNOLOGIESen_US
dc.typeThesisen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record