dc.contributor.author | Panjiyev Samijon | |
dc.date.accessioned | 2025-08-06T07:51:38Z | |
dc.date.available | 2025-08-06T07:51:38Z | |
dc.date.issued | 2019-12-12 | |
dc.identifier.citation | https://www.idpublications.org/wp-content/uploads/2019/12/Full-Paper-THE-DIDACTIC-POTENTIAL-OF-VIRTUAL-REALITY-TECHNOLOGIES.pdf | en_US |
dc.identifier.issn | 2056-5852 | |
dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/184 | |
dc.description | At the current stage, virtual reality technologies increasingly used in education. Virtual reality
systems designed for learning are a stage in the development of educational and teaching tools.
They differ from educational software, which became widely used in educational institutions
at the end of the 20th century, in the presence of three-dimensional display of computergenerated video information, significantly higher software and algorithmic software, better
computer technology and the use of a number of new information subsystems (tactile
sensation, speech subsystems communication, etc.). | en_US |
dc.description.abstract | The importance for education in our society is growing day by day. The education and
production system is becoming a part of society. The problem of providing educational
institutions with methodological tools is of great relevance and importance in the learning
process. This article emphasizes the importance of higher education in the education system,
that at the present stage, virtual reality technologies used increasingly in education, and about
ways to manage students' learning activities: open or closed control. There are a number of
prerequisites for the active use of virtual reality technologies in education. Depending on the
specifics of a specific problem, various types of interactivity and immersion levels used in
virtual reality systems. Volumetric visual information in virtual reality systems implemented
with various means of three-dimensional computer graphics. The modern progress of computer
technology allows you to create very realistic virtual environments that make it possible
effectively immerse yourself in volumetric virtual reality. The degree of immersion of a person
in virtual space substantially depends on the level of organization of the interface in the virtual
reality system. The modern progress of computer technology allows you to create very realistic
virtual environments that make it possible effectively immerse yourself in volumetric virtual
reality. The didactic potential of virtual reality technologies can be described both through the
didactic properties and through the didactic functions of these technologies. From the point of
view of pedagogy, such influences form the ability to analyze, synthesize, abstract and
generalize, “spatial vision” (vision of the image depth), contribute to the development of a
tendency to holistic perception. Virtual reality technologies have the same didactic functions
as computer technologies, because they have a common didactic property - interactivity. Today,
modern educational institutions should prepare personnel for life in the information society, in
which the main products of production are professionalism, knowledge and information. | en_US |
dc.language.iso | en | en_US |
dc.publisher | European Journal of Research and Reflection in Educational Sciences | en_US |
dc.relation.ispartofseries | Vol. 7;7 | |
dc.subject | pedagogical technology, professional activity, scientific and practical problems, new technologies, educational technologies, interuniversity cooperation, virtual reality technologies, types of interactivity, virtual reality systems, virtual discourse, three-dimensional virtual environment, didactic potential of virtual reality technologies, spatial vision, reactive virtual reality. | en_US |
dc.title | THE DIDACTIC POTENTIAL OF VIRTUAL REALITY TECHNOLOGIES | en_US |
dc.type | Thesis | en_US |